International Conference on Computer Graphics, Animation and Game 2019

Singapore, Singapore
4 - 5 October 2019
The conference ended on 05 October 2019

Important Dates

Abstract Submission Deadline
30th July 2019
Final Abstract / Full Paper Deadline
30th August 2019

About ICCGAG 2019

The First International Conference on Computer Graphics, Animation and Game (CGAG 2019) will be held on October 04 - 05, 2019 at Singapore CGAG 2019 will be the most comprehensive conference focused on the various aspects of advances in Computer Graphics, Animation and Game. Our Conference provides a chance for academic and industry professionals to discuss recent progress in the area of Computer Graphics, Animation and Game.


Computer games, Digital games, Game theory, Games, Multiplayer online games, Video game development and production, Video game design, Video games, Interactive game music, Computer graphics and visualization, Non-leisure games and gamification, Games and entertainment, Game, Computer graphics & multimedia technologies, Serious games, Computer animation, Industry of animation, Gamification and social game mechanics, Game design, Computer graphics, Gaming & animation vlsi & embeded systems, Computer graphics & virtual reality, Graphics & animations, Computer graphics and vision; q) interdisciplinary field of fuzzy logic and data mining;, Computer graphics and vision; q) interdisciplinary field of fuzzy logic and data mining;, 4. computer graphics & virtual reality, 13. graphics & animations, Computer graphics. cryptography and network security. internet of things (iot), Computer graphics development, Computer graphics and animation, Animation

Call for Papers

  • 3D Physiological Humans
  •  3D Telepresence
  •  Acquisition and Reconstruction of Animation Data
  •  Advanced User Interfaces
  •  Aesthetic approaches to game design and development
  •  AI Tools
  •  Animation Algorithms and Techniques
  •  Animation Analysis and Structuring
  •  Animation and Simulation of Natural Environments
  •  Animation Compression and Transmission
  •  Animation from Motion Capture
  •  Animation Languages
  •  Animation of Particle Systems
  •  Animation Retargeting
  •  Animation Systems
  •  Anthropometric Virtual Human Models
  •  Artificial Inteligence based Animation
  •  Artificial Life
  •  Audio/Sound Rendering
  •  Augmented Reality and Virtual Reality
  •  Augmented, Mixed and Virtual Environments
  •  Autonomous Actors
  •  Behavioral Animation
  •  Behavioural Animation
  •  CAGD/CAD/CAM Systems
  •  Character Animation
  •  Collaborative Augmented, Mixed and Virtual Environments
  •  Collision Detection
  •  Computer Games and Psychology
  •  Crowd Simulation
  •  Cultural Heritage
  •  Deformation
  •  Distributed Augmented, Mixed and Virtual Reality
  •  E-Learning Applications and Computer Graphics
  •  Emotion and Personality
  •  Emotional and Social Interaction with Virtual Agents
  •  Evaluation of Human Performance and Usability in Virtual Environments
  •  Facial Animation
  •  Fundamental Methods and Algorithms
  •  Game Security
  •  Games Design
  •  Games for Education and Training
  •  Games Simulations
  •  Geometric Computing
  •  Gesture Generation
  •  Graphical Interfaces
  •  Graphics & Visualisation
  •  Graphics in Computer Games
  •  Hardware Technologies for Augmented, Mixed and Virtual Environments
  •  High-Performance Computing and Parallel Rendering
  •  Human Figure Animation
  •  Image-based Animation
  •  Image-based Modeling
  •  Image-based Rendering
  •  Integration and Interoperation Between 3D Documents and Web
  •  Multimedia Technologies, including the Semantic Web
  •  Intelligent agents and Gamebots
  •  Interaction for Virtual Humans
  •  Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  •  Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  •  Interactive Robots and Toys
  •  Interactive Simulations in Entertainments
  •  Inter-Agent Communication
  •  Knowledge-based Animation
  •  Level of Details
  •  Lighting and Appearance
  •  Mobile and Multiuser Games
  •  Mobile Interfaces
  •  Model Validation
  •  Modeling and Algorithms
  •  Modeling and Simulation for Education and Training
  •  Modeling of Natural Scenes and Phenomena
  •  Motion Capture and Retargeting
  •  Motion Control
  •  Motion Synthesis
  •  Multi-Resolution and Multi-Scale Models
  •  Multi-resolution Modeling
  •  Non-Desktop Interfaces
  •  Non-photorealistic Rendering, Painting-like Rendering, Drawing
  •  Path Planning
  •  Physics-based Animation
  •  Physics-based Modeling
  •  Plausible Motion Simulation
  •  Point-based Rendering
  •  Real-time Graphics
  •  Real-time Rendering
  •  Real-time Visual Simulation
  •  Reflection and Illumination Models
  •  Rendering Algorithms
  •  Rendering Hardware
  •  Retargeting of Motion Capture Data
  •  Scene and Object Modeling
  •  Semantic Representation of Motion and Animation
  •  Semantics and Ontologies for Virtual Humans/Environments
  •  Serious Games
  •  Shadows, Translucency and Visibility
  •  Sketch-based Interfaces
  •  Sketch-based Modelling
  •  Social Agents and Avatars
  •  Social and Conversational Agents
  •  Social Behavior
  •  Social/humanities aspects of games
  •  Solid and Heterogeneous Modeling
  •  Sound Design and Music Systems for computer games
  •  Special Effects
  •  Surface Modeling
  •  Systems and Software Architectures for Rendering
  •  Texture Models, Analysis, and Synthesis
  •  Tools and systems for Games and Virtual Reality
  •  Virtual Humans and Artificial Life
  •  Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
  •  Virtual Tours
  •  Vision-based Techniques
  •  Volume Rendering

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