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ComPDA2018

Communicating the Past in the Digital Age - Digital methods for teaching and learning in Archaeology 2018

Cologne, Germany
12 - 13 October 2018
The conference ended on 13 October 2018

Important Dates

Abstract Submission Deadline
30th June 2018

About ComPDA2018

This two-day international symposium aims to bring together scholars that use and develop digital tools and methods for communicating archaeological information to students, peers and the public.

Topics

Archaeological science, 3dprinting, Architectural visualisation, Digital archaeology, Teaching and learning, 3d reconstruction

Call for Papers

Description Over the last decades digital methods have increasingly pervaded every aspect of archaeological knowledge production, from data collection, analysis and interpretation to the dissemination of archaeological information to scholars and the public. University courses on 3D modelling, computer simulation, or Serious Games (to name just a few), which until a few years ago were considered niche, are gradually included in a growing number of undergraduate and postgraduate archaeology curricula.  At the same time, as 3D and interactive technologies are becoming more and more affordable, a proliferation of digital tools, ranging from Virtual and Augmented Reality applications and Interactive Displays to mobile apps, have been made available for the communication of the past in museums and via the Internet.

This workshop aims to encourage discussion on the potential, problems and challenges of using digital methods for teaching and learning in archaeology. In what ways new technologies facilitate, enhance or disrupt the learning process? How could 3D, interactive and multi-sensory applications be best used to encourage novel and creative approaches to the interpretation of material culture in and out of the classroom?  How could we best tap the added value and communicative potential of digital tools for teaching and learning?

Possible topics may include, but are by no means limited to:

  • Sensory Archaeology
  • Virtual Environments
  • Simulations (Auditory, Visual, etc.)
  • (Re)constructions of ancient space
  • Reproduction for tactile experiences/Rapid prototyping
  • Serious Games/Archaeogaming/Gamification
  • Museum displays and communication
  • Mobile apps and online platforms
  • Evaluation and impact assessment

Participation This meeting is financially supported by a grant from the Stifterverband and the ministry of culture and science of North Rhine-Westphalia. Travel expenses for those presenting a paper at the symposium will normally be covered. Prospective participants should submit a 500-word abstract in English including title, author name(s), affiliation(s), email, place of residence (for calculating travel expenses) and 3 – 5 keywords. Abstracts should be sent to s.hageneuer@uni-koeln.de and e.paliou@uni-koeln.de by the 30th of June 2018. The conference language will be English.

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