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38th - WCASET

38th World Conference on Applied Science, Engineering and Technology 2021

Manila, Philippines
27 - 28 October 2021
The conference ended on 28 October 2021

Important Dates

Abstract Submission Deadline
16th September 2021
Abstract Acceptance Notification
16th September 2021
Early Bird Deadline
5th October 2021

About 38th - WCASET

WCASET is the leading academic and Industry gathering for presenting novel and fundamental advances in the field of Applied science, Engineering and Technology. As WCASET continues to increase in quality and prestige and will explore the new horizon of innovations from distinguished researchers, scientists, and eminent authors in academia and industry working for the advancements from all over the world.

Topics

Engineering & technology, Education

Call for Papers

Call for Paper

Applied Science

  Mathematics

  Anatomy

  Forestry

  Ophthalmology

  Pathology

  Pediatrics

  Radiology

  Archaeology

  Earth Sciences

  Biology

  Oceanography

  Physics

  Soil & Waste Management

  Botany

  Entomology

  Environmental chemistry

  Geology

  Hydrology

  Life sciences

  Zoology

  Veterinary Science

Engineering and Technology

  • Electrical Engineering
  • Computer Engineering
  • Electronic Enigneering
  • Optical Engineering
  • Power Engineering
  • Mechanical Engineering
  • Acoustical Engineering
  • Manufacturing Engineering
  • Thermal Engineering
  • Vehicle Engineering
  • Automotive Engineering
  • Aerospace Engineering
  • Architecture Engineering
  • Agricultural Engineering
  • Bioprocess Engineering
  • Food Engineering
  • Aquaculture Engineering
  • Applied Engineering
  • Automation/Control Systems/Robotics
  • Computer-aided Drawing & Design (CADD)
  • Civil Engineering
  • Biomedical Engineering
  • Energy Engineering
  • Industrial Engineering
  • Textile Engineering
  • Nano Engineering
  • Nuclear Engineering
  • Petroleum Engineering
  • Chemical Engineering
  • Water Resources Engineering
  • Geotechnical Engineering
  • Materials Engineering
  • Built Environment Studies
  • Environment Engineering

Business Management Studies

  Business Law & Ethics

  Business Research Methods & Teaching-related Issues

  Growth & Innovation

  Small business Management

  Management Science & Strategic

  Operational, Production Management

  International Business & Management

  Innovative Business Models & Organizational change

  Consumer Behavior & Marketing

  Information Science and Technology & Business Information System

  IT Governance & E-Business

  Sustainable Development & Resource Management

  Capital resources & Financing Entrepreneurship

  Human Resources & Healthcare Management

  Human Resources Management & Education

  Public administration & Regional Development

  Rural Development & Agribusiness

  SME Development

  Tourism & Hospitality

  Economic Development & Globalization

  Sustainable Development & Business

  Development Research & Method

  Business, Comparative Advantages & Developing

  International Migration & Development

  Natural Resources & Security

  Environment Limits to Economic Development

  Any Other related areas pertaining to any issue which is related such as finance, accounting, banking, management, marketing, human resource, legal, information technology and religious perspectives. Business informatics, Accounting

Education and Technology

  Education, Teaching, and E-learning

  Education and Teaching

  Distance Education

  Higher Education

  Effective Teaching Pedagogies

  Learning Styles and Learning Outcomes

  Emerging Technologies

  Educational Management

  Competitive Skills

  Continuing Education

  Transferring Disciplines

  Imaginative Education

  Language Education

  Geographical Education

  Health Education

  Home Education

  Science Education

  Secondary Education

  Second Life Educators

  Social Studies Education

  Special Education

  E-learning

  Educational Technology

  Educational Games and Software

  ICT Education

  E-Learning

  Internet technologies

  Accessibility to Disabled Users

  Animation, 3D, and Web 3D Applications

  Mobile Applications and Learning (M-learning)

  Virtual Learning Environments

  Videos for Learning and Educational Multimedia

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